The dark horses in the Chinese VR community must rise under the siege of the "three big heads."

HTC Vive took a few years, and during this year's ChinaJoy, a VR start-up called Hypereal created a HTC Vive head-mounted device in just a few months. The major media are hailed as "the dark horse of China's VR era."

At the T-EDGE VR Summit summit held in Shenzhen in May this year by TI Media, Hyperce CEO Huang Chaiming made public appearances for the first time. He introduced his views on VR and the vision of Hypereal, but there was not a A product that you can experience with yourself.

VR is not an industry that conquers users with concepts. It requires products and experiences to speak. Less than three months later, Huang Chai Ming with VR PC head HYPEREAL Pano new products developed completely from the inside out, the official debut, together with the development of their own team games and applications.

From the hardware configuration point of view, HyperEAL Pano this device's head screen is 2K OLED specifications, 110 degree field of view angle, 90Hz refresh rate, delay 11ms, the parameters basically tied with the HTC Vive, Oculus Rift and SONY PS VR These three major industry-recognized mainstream VR devices of the same class have even slight advantages in key technologies such as latency.

The HYPEREAL Pano devices consist of several parts: the PC's head display, positioning tower, repeater, and two Oculus Touch-like handles. These can be used to build a 5X5 meter VR experience space.

HyTrack tracking system

Excellent VR experience, technology threshold is not low, which space positioning technology has always been a problem plaguing various manufacturers. For Hypereal Pano, the official name of its space positioning technology is HyTrack, because the technology looks like HTC Vive's Lighthouse indoor positioning technology, after the product information outflow, whether suspected of technology plagiarism has become the focus of attention.

Afterwards, Hyperion Technical Director Chen Lu responded to this question from a technical point of view at the CGDC (China Game Developers Conference). “A lot of people said that HypereAL is like Vive, but in fact we are different from Vive: Vive The use of optical synchronization, we are using wireless synchronization, followed by a completely different sensor point layout, structure and algorithm are completely different."

The significance of tracking technology is to be able to bring things from the real world into the virtual world. The development of this technology can be divided into several stages. The first is the tracking of helmet rotation, followed by some tracking for the handle, and the future direction may be In tracking the fingers, the whole body, the eyeballs, and the perception of the surrounding environment, the HyTrack tracking system is mainly focused on solving the problem of tracking the helmet and the handle in the PC solution.

According to Chen Lu's introduction, the HyTrack tracking system uses a "lighthouse positioning technology", the principle of which is to use the scanning laser surface to encode the space and then track the object. The basic theory and method of this technology have been studied in the academic world for a long time, and the simple implementation process is not difficult.

HYPEREAL CEO Huang Chaiming believes that if VR equipment is decomposed, each part is not particularly difficult in terms of technology. The most difficult problems to solve are systemic engineering, mechanical systems, optical systems, analog circuits, and numerical accuracy. , The high integration of VR devices is doomed to a high-tech threshold.

Use VR as a productivity tool

The most easily combined with VR technology is games and film, but Hyperce CEO Huang Chai Ming believes that the ultimate goal of VR is to use the creativity of the user in the virtual world as a productivity tool based on this hardware. HYPEREAL offers a full set of tools and content.

Of the two experience demos currently released, "HyBuilder" is a city-building application that demonstrates the process of creating a world in the virtual space of users. It is intended to increase the efficiency of architects and shorten the composition time.

In the game, the player adjusts the size of the house by calling up the menu selection module, gradually building blocks for the new house and opening the door. After the successful building of a building, the system will automatically extend into blocks, and the user can adjust the appearance of the town during the day or night. .

In this process, users fully use the most natural way to interact with the virtual world. For example, if you want to create a cube in space, what would you do? If you want to change the size of the cube, what kind of operation you should perform, you can use the most direct action.

Another tower defense game is called Zombies Never Die. This game requires players to use weapons such as pistols, bows or swords to defeat invading monster guardian statues.

The interactive effect of the bow and arrow is more prominent, because it needs two hands to use at the same time, and Hypereal adds the corresponding vibration and sound on the handle to give feedback to the user, and the interaction effect is very good.

The rhythm of the game is relatively fast, but most people can quickly get started. All kinds of weapons are in line with everyone's expectations. Unlike traditional games, they do not need to map operations to the handles. VR should be based on user pairs. The weapon has some original knowledge and experience to complete the interaction process.

In general, although these two demos are not final versions, their completion is very high. Everyone's comments are also good, but in some details, such as rapid sword-shooting in tower defense games, urban construction applications The rapid switching of multiple perspectives, or can clearly feel some delay.

Since the second half of last year, VR has begun to enthral the entrepreneurs in China, but in the past two years, there has been no PC vendor in China that can directly target the HTC Vive's spatial positioning function. Hypereal wants to The sudden emergence of this field requires a lot of accumulation of low-level technologies.

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