In today's VR, there is a tendency to get hotter and hotter. The Nvidia CEO poured cold water into people at a proper time. He believes that the problems that hinder the development of VR can hardly be solved within 20 years.
Recently, the holding of the Taipei International Computer Show attracted the attention of the scientific and technological community. Some time ago, the release of the GeForce GTX 1080 and 1070 also made Nvidia one of the hot spots. In his personal speech, company CEO Huang Renxun pointed out that the current VR has a series of problems and defects. In his eyes, this should be viewed in a more realistic way. Brand new platform.
“We have to say that we have overlooked many issues with VR,†Huang Renxun said. “First, VR headsets are too clunky and cumbersome to wear. They should be designed to be more concise. Then, the cable constraints must be removed. It needs to be improved. Moreover, the current virtual world does not follow the laws of the physical world in the real world, and its construction is not perfect and true. In view of the above, it will be a problem that we need to solve in the next 20 years."
His remarks did not surprise many people who experienced VR. However, people are more interested in how he will solve the problems that Huang Renxun has raised.
When asked what efforts Nvidia will make, Huang Renxun returned the question and only discussed the company’s next few hundred projects.
“We will definitely focus on solving the problems we can,†he said. “Although the plan contains hundreds of projects, the final majority may be eliminated.â€
Therefore, it can be seen that Nvidia intends to solve the problem of VR but has not yet satisfied with the operation of the program, and perhaps it is not the best candidate to solve the VR hardware.
In addition, in a sense, Nvidia has surpassed the role of the general game graphics card manufacturer. The company yesterday pushed the GeForce GTX 1080 graphics chip with the new Pascal architecture. The Pascal architecture graphics chips will be widely used in supercomputers and deep learning areas, demonstrating Nvidia’s greater ambitions and not just gaming platforms.
At the press conference, Huang Renxun repeatedly stressed that Nvidia's target customers are those tasks that seem impossible. He also made it clear that Nvidia is no longer interested in mobile devices except for driverless cars.
Although we have not been able to understand more details, it is clear that Nvidia will be laying out new areas this year. At the same time, Nvidia will also provide great support for VR developers and gamers, but more basic issues about VR (such as complex cables) still need to be solved by hardware manufacturers themselves.
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