Original title: May, domestic VR content good news, VR content really broke out?

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By 2017, we are no longer talking about the first year of VR. After a year of development and precipitation, we began to think about where VR is going to develop hardware and VR content. Recently we seem to see the trend of development scales tilting towards VR content.
In this month of May, there are many exciting news for domestic VR content partners. Let's take a look at May's VR content memorabilia:

VR Game Developer Fire Tour Network Gets 15 Million RMB Investment, Valuation 70 Million
Fire Tour Network was established in April 2015, on behalf of the products are "super-bearing little inflammation", "Mecha position", "Super-forbidden hero", "Hot pot hero", "IRON SOUL" and so on. Tong Yang said that the new round of financing will be mainly used for business expansion. First, the company set up a branch in Japan to start the production of the Japanese version of Oculus, the publication of the "Super Heroes" and the release of the English version of PSVR. The foreign version of the PSVR will soon be launched.

(game "IRON SOUL")
Yu Yee Technology, a domestic VR game startup company, has announced that it has completed the financing of millions of RMB angel rounds
Yuye Technology was founded in 2016 and currently has launched the VR game "Panball Fight". The team of Yuye Technology expressed that he hopes to develop the game into a full-platform competitive game and will increase social attributes in the future.

(game "Pang ball fight")
Ge Ruling Technology, a leading VR education company, announced the acquisition of tens of millions of PreA investments
Growling was established in July 2016. The current line of business includes a series of products for K12 and personalized VR solutions for secondary vocational schools and higher vocational schools.

Mobile VR Content Vendor Announces Acquisition of 10 Million Pre-A Round of Financing
Founded in early 2015, Pang Grid is a VR/AR game content provider focused on the VR/AR multiplayer interactive gaming market. Prior to this round of financing, Pangji Network had obtained seed funds from Skynet and Angel Funds from Chuanyuan and Citroen Capital.
Illusion Software Announces $12 Million Series A Financing
Shanghai Yiyi Software was established in October 2016, focusing on the development of high-quality AR, VR and MR game content. At present, it has released two VR games, "Happy Drummer VR" and "Domino Craft VR" on Steam. Respond well.

(Game "Happy Drummer VR")
The first domestic VR content incubator was established to train the next generation of VR filmmakers
On the evening of May 25, Jaunt China announced the establishment of the VR Television Joint Lab with the Digital Media Academy of Beijing Film Academy, which is the first incubator for VR content creation in China.
Jaunt is a world-renowned VR company. It provides professional video producers with a complete set of virtual reality film and television production solutions. The main product is a professional-level virtual reality shooting device NEO. Jaunt China will provide Northend VR camera Jaunt ONE as a teaching resource, and provide a complete set of workflow tools such as cloud-based stitching, rendering, and publishing.
The joint VR Film and Television Laboratory established by Jaunt China and the Digital Media Academy of Beijing Film Academy will be used to develop students' ability to use VR to narrate and to cultivate a new generation of VR film and television people.
(Picture from Maidi network)
From last year until now, with the advent of consumer-grade VR hardware, the demand for VR content has been increasing. Whether or not the VR industry can undergo a qualitative change in 2017 depends on the balance between technological bottlenecks and content production. At present, it seems that domestic VR cannot break through technical barriers for a short period of time, but VR content has had a good momentum of development.
At present, about 90% of successful cases related to financing in China are VR content. High-quality VR content companies continue to emerge and receive financing. It is not difficult to see that content is the export of domestic VR development. VR content has a long way to go in the future. Does VR content really have to break out?
Ai Fan Er | Original link · View comments · Sina Weibo
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