Acer mixed reality helmet demo VR helmet feels very good

Although Acer's Windows Mixed Reality helmet was released earlier in 2016, there were not many details released at the time. We do not know the exact price, the date of publication, and the difference between it and the Oculus Rift/HTC Vive.

At this annual conference, Acer brought more information on this device and the media also had the opportunity to experience the Windows Mixed Reality helmet for the first time.

More like Rift than HoloLens

Acer's Mixed Reality Helmet uses Microsoft's Windows Mixed Reality platform, which has been officially unveiled with the Windows 10 creators update earlier this year. Companies including Acer, Asus, and Dell have collaborated with Microsoft to develop products that support Inside-out tracking (three-dimensional spatial perception).

Thanks to the combined effect of infrared sensors, gyroscopes and accelerometers, these devices are able to maintain a continuous perception of the surrounding physical environment. This is a bit like the room-level tracking of the HTC Vive or Oculus Rift, but no additional cameras are required. As a result, the user's setup process has been greatly simplified, and the price of the product itself has also been reduced.

In terms of configuration, Acer's products are not much different from those of the two VR devices. It uses two high-resolution LCD displays (1440x1440 in total) - slightly higher than 1080p Vive and Rift - with a refresh rate of 90 Hz. Its built-in audio interface passes audio through a pair of headphones and supports microphone input.

Like Vive/Rift, Acer's Windows Mixed Reality Helmet is also wired, not the built-in computing unit like Microsoft HoloLens to drive AR content. Acer's devices rely on USB 3.0 and HDMI connections, and content processing is implemented by connected computers. In the live experience, it is connected with Acer's own Predator series gaming notebook.

When you connect your device to your Windows 10 PC for the first time, you'll see an application called Mixed Reality Portal appear, which will guide you through the basic calibration of your device. The app will ask you about your height and then ask you to face the PC screen and keep your eyes flush. In the last step, it will let you demarcate the use of the device. Once completed, you will be able to see a clear border in the virtual environment to avoid hitting something in the room during use.

Acer's helmet is very light on his head and is much lighter than the Oculus Rift, HTC Vive and even the Samsung Gear VR. It feels like it is hollow. Although the headband felt a bit tight, the display was bright and clear, and Inside-out tracking did not show any problems at work.

First time experiencing Windows mixed reality

After wearing a helmet, a representative of Acer runs Mixed Reality Home. It will present a digital home space in front of your eyes, including a recreation room, a living room and a study. But in these rooms, what you see is not TVs, decorations and computers, but floating Windows apps.

Mixed Reality Home can be called a visual presentation of Windows, which is somewhat like Microsoft's ill-fated Bob experiment project. To explore this space, you need to use an Xbox handle instead of a keyboard mouse. The rocker of the handle can control the forward and backward, and you can also “transmit” directly to a specific area of ​​the room by staring at the place you want to go and pressing a specific button.

The Xbox handle can also be used to interact with applications in the Mixed Reality Home. You can use the joystick to scroll through the Edge browser, or double-click the A key to zoom in. Outside Edge's floating window, you can also use the handle to zoom, minimize, rotate, and even completely remove the window.

Clicking the handle's Home button will bring up the device's system control panel, which includes status indications for the connected Wi-Fi, power, and volume levels, as well as the current time and the most recently used application.

VR content is exciting, but real mixed reality is missing

Mixed Reality Home's living room has a huge TV screen. After selecting a 360-degree video from the album, the entire room will slowly fade out of view and be replaced by the snow-capped mountains in the video. In the video, you will experience the wonders of this extreme sport from the perspective of a skier.

Acer's helmets can play 360-degree video from any device, including their newly released Holo 360 camera. It also supports traditional 2D video playback, but this can only be done in the Mixed Reality Home application, which is the giant living room television mentioned above.

Although it is called a mixed reality helmet, this device does not support real mixed reality. There is no difference between its working methods and Rift/Vive, that is, content display through the LCD panel close to the user's eyes. In this process, you cannot see the real world around you. This means that the experience it presents is not the same as HoloLens or even Intel Project Alloy.

If you are looking for a HoloLens experience at a lower price, Acer will definitely disappoint you. It is indeed cheap, but it also senses the outside world, but it does not allow you to interact with the real world.

Although the tracking system of this device is impressive and the price should be low, it still feels a bit misleading.

to sum up

Acer’s success with this Windows hybrid reality helmet may ultimately depend on its price. At present, VR devices are still high-priced niche products. The Oculus Rift starts at US$600 (approximately RMB4134), and the HTC Vive sells at US$800 (a domestic price of 6888).

What is the price of that device? The official representative said that this has not yet been finalized.

However, according to our estimates, its price should be at a low level. Microsoft’s senior product manager revealed to the media that Acer’s hybrid real helmet helmets will cost as little as US$300 (approximately RMB2067).

"We have reduced the hardware configuration," Sullivan said. "It also puts system requirements at a relatively low level."

The price is not the only obstacle to the popularity of such devices, these devices also need a powerful (expensive) computer to work properly. However, Sullivan said that this is no longer necessary. He said that hybrid display devices will soon be able to rely on Intel and AMD off-the-shelf integrated graphics.

Sullivan believes that with these pain points, such devices, as well as Microsoft's mixed-reality ecosystem, will be able to gain widespread popularity.

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