Enjin has spent more than half a year perfecting the ERC-1155 token protocol. It is no exaggeration to say that this standard is the most suitable token standard for game assets on the existing Ethereum, and it will be used in mainstream games. All operations related to the props are basically realized through ERC-1155 after a high degree of abstraction.
Imagine if you could use the same legendary sword in multiple games.
Present such a scene in your mind-jumping from one virtual world to another, with all your characters, weapons, spaceships, parts and your brothers. Feel it again.
Give you time for another song.
We are done...
An amazing ecosystem that uses blockchain technology to essentially change the way game design, development, monetization and player experience.
In order to make the virtual world more fair.
At the same time, it is even more powerful.
Multiverse in the game
In theoretical physics, multiverse refers to the existence of an infinite number of universes, where "everything is possible, and possibility exists". These universes are also called "parallel universes".
Putting this term in the game means that players will be able to use "multiverse props" in different games. In theory, players will use the same "multiverse item" in different parallel games, but they will play different roles in different forms.
DR Note: Here, the so-called "multiverse props" are game assets that can be used across games. They can be characters, weapons, or various items.
The cross-domain use of this game asset in the multiverse perfectly fits the parallel universe theory of physicists.
In the usual assumptions, if you cross into the dimension of another parallel world, you will find yourself living a completely different life in this world, or a person with a completely different personality, or even completely non-existent. From a genetic point of view, it is estimated that the probability of each of us is about one-tenth to the power of 2685,000.
The solar system is located in the current position of the Milky Way, the earth has evolved into a pleasant environment, organic matter has evolved into human beings, and the pages of history have been opened, and you have become who you are now. If all of this happens again, probability is about impossible.
Therefore, when the player enters a different game world, the characters and props in the multiverse will change and it is also a reasonable setting. And we expect this will become an important part of adventure in the game world.
Without the blockchain, can a multiverse in a game exist?
No, absolutely not.
why?
1. Organic growth
A multiverse is an infinite, constantly evolving environment where everything is possible.
But a multiverse controlled by a central entity will not be the ultimate solution. It will be bound by various reasons, which limits the true potential of the multiverse.
Building a game network with the prototype of the multiverse is already a super ambitious project, which requires the power of collaboration. By leveraging the abilities and brains of great developers and designing in different game directions, it is the only way to simulate the unlimited potential of a true multiverse.
Using our tools, game developers will be able to integrate their games into the multiverse and integrate them in the most appropriate way. They can join an existing multiverse or create one of their own.
Our task is to develop a decentralized architecture that is convenient for developers to use and start the above-mentioned projects.
What do we do?
1. Cast a set of multiverse props and distribute it to developers who want to join the multiverse quickly and easily. We will continue to broaden the types of props in the multiverse until there are hundreds or even thousands of them, and they will provide a simple access point for new developers who wish to join the multiverse.
2. Provide developers with exclusive multiverse props. Developers can redesign the pictures and game mechanics of the props to suit their own gameplay.
3. Give these multiverse props to players who truly believe in
We will first cast a batch of rare items and give them to existing game developer participants, who will distribute them to suitable game players.
Developers who join later can also join and receive these game items for distribution, but they need to provide documentation to explain how these items will be used in the game, and how to support the intrinsic value of these items in the game.
We have designed a very clear path for the large-scale landing of the multiverse, and we look forward to seeing the snowball grow and develop until it exceeds our expectations.
2. Decentralized supervision
If someone creates a centralized multiverse today, waiting for it in the future will either fail (as there have been many failed examples in the past), it is not worth mentioning compared to the more advanced decentralized version, or it will fail. Enter the hands of the dictatorship to harvest players at will.
Most players should have read the book "Number One Player" or watched a movie. In this sci-fi work, Halliday created a multiverse game-Oasis. The death of Halliday finally caused an epic war. On the one hand, players who wish to operate the entire multiverse benignly, and on the other hand, an organization that seeks to monopolize and use the world to make quick money-IOI.
Under a multiverse worldview powered by Enjin tokens, disasters like those in "Ready Player One" will not happen, because it is still a centralized management system, and disadvantaged groups are often forced to succumb to power. Powerful.
History has proven many times that centralized management will never escape the most primitive animal nature of mankind.
These natures were born in the harsh living environment of ancient times and the process of human evolution. With the passage of time, they are still deeply hidden in our subconscious. These instincts make humans learn to pretend to be self-interested when making decisions.
No one can resist nature. Struggling with nature is often difficult, and power can make people corrupt even more-the only solution is to equalize power as much as possible.
3. Security
In "Ready Player One", everyone is in their own home, connected to the multiverse through the device to play the game. All assets are virtual, and billion-dollar companies that sell game items are competing for control of the entire network.
Let's not speculate on the GDP of the oasis, but think about the thefts that may occur in it.
In the real world, for every virtual item purchased on average, 7.9 items were stolen or scammed.
For a huge multiverse like "Ready Player One", if you use this outdated virtual asset management database, what would the theft data look like?
It's unimaginably bad.
Blockchain is not a panacea for all game security issues, but stronger KYC, complex behavioral data analysis, transparent asset records and secure blockchain wallets can help us take a step in the right direction. Stride.
Thanks to the blockchain, you truly own your assets. Not only that, but you also really have every move in the game and a series of results that occur with it.
The first batch of multiverse props
Let's talk about the future electronic assets, they will be the first multiverse props.
Below you will see the items you will see in the Enjin wallet (if you are lucky enough to get these unique assets).
You should know that game developers are making these game assets into their own games, and they are in different game worlds and different design styles. From one game to another, the purpose and form of these items will be different.
This is the charm of the multiverse——
Everything is possible, the possibility exists
Forging Hammer
At the dawn of the multiverse, 5500 Titans were cast in the Forgotten Land of Chaos with their bare hands. The hammers of forging are scattered in the five-dimensional time and space, containing epic magic attributes, and even high treasures.
Correction Sword
The sword of correction was born in the dragon world. Single crystal soul stone embellishment, magic inscription imprint. Every sword, elegant and majestic, is indeed a deadly weapon. For thousands of years, it has not been corroded, and the sword has remained the same.
Mike
"Angrim-Blast Flame III, New Earl of Cattgart, Titan Wine Thief", often referred to as Mike, may be the most unfortunate person in the entire multiverse.
The above three multiverse game props and characters will all be integrated into the following six games: Age of Rust, 9Lives Arena, CryptoFights, Forest Knight, Bitcoin HODLer, and Cats in Mechs. (DR Note: Enjin will update several multiverse props or characters every week in the next few weeks. The above are three in the first week, and two have been announced in the second week. I won’t go into details here. Up.)
Enjin wallet for game assets
Enjin Wallet has just undergone a large-scale upgrade, with the following new features:
• The industry is the first to support the ERC-1155 standard
• An unlimited number of wallets supporting game collections can be created
• The display speed of the game collection has been optimized to the greatest extent
• Native support for ERC-721&ERC-1155 protocol
• Provide ERC-1155 support for War of Crypto
• Provide ERC-721 support for Gods Unchained
• Provide ERC-721 support for CryptoKitties
• Brand new navigation menu with instant loading system
• Support for game metadata (users can view these data at any time)
• Transaction records of in-game items (send/receive/cast)
• Browse game items in other people’s wallets
• Lightweight integration for games based on ERC-721
• Self-changing rarity theme system
Enjin Wallet already supports ERC-721 and the future real game and collectible standard ERC-1155. Users will be able to safely store and manage their assets in blockchain games such as Gods Unchained, War of Crypto and CryptoKitTIes.
"The Magic Safe"
The desire to collect some unusual and beautiful objects is a primitive need.
The attraction of this event is likely to be derived from the hunting behavior and collecting ability that ancient humans experienced in order to survive. In other words, the desire to collect rare items has actually been deeply embedded in our DNA.
The Tromi dynasty of ancient Egypt collected books from all over the world and stored them in the ancient Alexander Library. During the Renaissance, the Medici family collected art through private sponsorship.
Unlike the physical prints in the ancient library of Alexandria that were torched by the fire, the electronic cultural relics you store in your Enjin wallet can be safely protected from natural disasters.
Now you can store your ERC-721 and ERC-1155 assets in a "magic safe"-safe by NSA-level multiple encryption, ARM compiler, RAM and hardware encryption, and anti-keylogger input keyboard Founded by technology.
Existing token standards such as ERC-721 can only be used for web-based collection games at most, with very limited functions, while the ERC-1155 protocol defines tokens in a new way, allowing game developers to create real collections Goods and exchangeable props to support more complex game mechanics, have higher intrinsic value, and can be applied to mainstream games.
ERC-1155 has a lot of features. Players can use, trade, buy, upgrade, destroy, synthesize, lease, mortgage, strengthen and dissolve their game items.
Enjin Wallet will also support ERC-1155-based multiverse items-epic game assets that can be used in multiple games, driven by ENJ tokens to ensure their authenticity and endorse the value.
DR Note: For a more detailed introduction to ERC-1155, please refer to the previous boutique article "When ERC721 is officially recognized, the new standards 1155 and 998 are already on the way. .."
ERC-1155: War of Crypto
This is the first game to use ENJ. The first ERC-1155-based pre-sale of game assets was recently completed, and it was sold out in 25 minutes.
Players in the War of Crypto community are looking forward to seeing their heroes displayed in Enjin Wallet. We have heard the shouts of players long ago, so we have already landed.
Now, you can save your hero in Enjin wallet.
DR Note: War of Crypto and ERC-1155 in the game combine the special features of ENJ forging game assets, please refer to the previous boutique article "Backing ERC1155 and ENJ Forging-The First Game Asset Endorsed by Real Value", the following is Two excerpts.
By using the casting logic of ERC-1155 and ENJ, the developer Lucille Games invested 300,000 Enjin Coins (ENJ) worth 120,000 RMB to complete the value support for the pre-sale heroes. Players can dissolve the pre-sold heroes and get the corresponding number of ENJs.
Each pre-sale hero will be worth at least 49 ENJ, and the rarest hero will have a value guarantee of 10000 ENJ. For example, the hero Corvo, we can see that this is a hero whose rarity is epic, and we can exchange it for 300 ENJ (about 120 yuan).
Supports rarity themes
For a design, there are generally three user responses-yes, no, and damn! The third is our goal.
Use warm colors for rare items and cool colors for common items.
Details determine success or failure-especially when you think about our target users.
The support of the rarity theme may be one of our favorite features in this major update, and it looks like a real Nima.
DR Note: To put it simply, refer to the picture above. For items of different rarity, use different theme colors (including background colors and text colors) to selectively highlight rare items, instead of most wallets. No distinction is made at the presentation level.
Create unlimited wallets for game collections
After a previous upgrade called "Unlimited", Enjin Wallet now supports more than 700 virtual currencies, and users can create an unlimited number of wallets.
Now, users can create wallets for game assets as they wish.
Whether it is an ordinary wallet or a game wallet, the easy-to-use and extremely secure Enjin wallet can provide the best support.
Browse other players' wallets
Among your friends around, are there any players who have a lot of cool and coquettish game items? Do you want to take a sneak peek at their collection? Or are you the local tyrant and want to show off your collection to friends from time to time?
Now, we provide the function of browsing other players' wallets. Don’t put away your curiosity, just browse!
Native support
Compared with those cumbersome and slow webviews and browsers to support DApps to complete interaction with on-chain collectibles, Enjin Wallet provides native support for ERC-721 and ERC-1155 protocols.
This means that Enjin Smart Wallet has optimized the display speed of game collections to the greatest extent. And can more easily add more cutscenes and various special effects to the user interface.
Why is only Enjin Wallet the first to complete native support? This is because Enjin Wallet has full support from EnjinX. EnjinX is a next-generation blockchain browser developed by Enjin. Users can easily load any number of items in real time without any delay.
Here are two examples of native support:
ERC-721: Gods Unchained
Gods Unchained is a trading card game with excellent original design. (These original paintings can even be more beautiful in the Enjin wallet~)
We have made a complete set of extremely elegant support for Gods Unchained. For example, users can easily see the metadata of all cards. Another example is my favorite. We provide different themes for cards of different rarities.
ERC-721: CryptoKitTIes
CryptoKitTIes is a blockchain game that once caused a large area of ​​congestion in the Ethereum system. Now, Enjin Wallet has also completed native support for CryptoKitTIes.
Users can now view, buy, send, and receive these cute virtual kittens anytime and anywhere. There is no need to stay in front of the computer and complete every step of the operation on the browser.
Thanks to EnjinX's support for Enjin Wallet, users can now even load thousands of virtual kittens at once, even so, there will be no lag.
Sending, metadata and transaction log
When it comes to user interaction and experience, the blockchain industry as a whole feels a bit stuck in the 1990s. The interfaces of most web and mobile apps are slow, difficult to understand, and... ugly.
User experience is one of the two key points to bring blockchain games to the mainstream, so there is no doubt that good usability is one of the important supports of Enjin Wallet.
Sending players’ game items should be fast and easy, so we are 100% sure that you can issue ERC-721 and ERC-1155 tokens with just one tap, and at the same time choose an optimal transaction fee.
The data of blockchain game assets is also one of the characteristics. Everything from game metadata to transaction logs will be presented to users in an intuitive and clear way.
ConclusionVincent: Since the GDC exhibition in March this year, DR has been paying close attention to Enjin and mentioned in a number of articles in March-April (see "The value of game props on the chain-see Unity+Enjin" for details). From the earliest research on the various token standards of Ethereum, I always thought that it was difficult to implement a series of operations such as the most common props inlaying, packaging, and binding in the game, until I found Enjin's idea in March. And ERC-1155, which is now on the ground, is a pleasant surprise. I recently read about thinking about the multiverse and casting cross-game multiverse props. It also confirms that I have been thinking about it a few months ago, and I finally wrote about game assets in "Talking about the blockchain game you don't understand at all" Some ideas for reuse.
Judging from the series of products and content handed over by Enjin, perhaps they are currently the fastest and most forward-thinking pathfinders and experimenters in the current blockchain game landing scene.
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